It was fitting that on a night he tied Oscar Robertson for the NBA’s all-time record in triple-doubles, Russell Westbrook made an array of clutch plays to help the Wizards claw out a one-point overtime win over the Indiana Pacers and move into 9th place in the East.
It was a classic Westbrook game — his 181st triple-double with 33 points, 19 rebounds and 15 assists...as well as just 11-26 shooting and 7 turnovers...as well as a steal, and two blocks, including the potential last-second game-winner from Caris LeVert in overtime.
Including the value of his four offensive rebounds, assists and 8-9 shooting from the free throw line, Westbrook’s offensive rating (points produced per individual possession x 100) was 110 — right at the Wizards average for the game.
The Wizards needed every bit of his production because other than Bradley Beal, he wasn’t getting a lot of help. Don’t worry, I’m not characterizing Beal’s sensational game as “help.” Beal had a hyper-efficient 50 points on 31 field goal attempts and just 1 turnover.
According to my Scoreboard Impact Rating metric, which converts each player’s total production in the game into points on the scoreboard, Beal’s performance was worth 61 points, and Westbrook’s was worth 37. No other player on the team cracked double digits.
The Pacers had 6 guys who had double-digit production, led by Domantas Sabonis, who’s output was worth 37 points, and LeVert with 23.
The Wizards exit the game with some concern about Beal. He turned his ankle early in the game, though was able to continue. Late in the game, he did something to his hamstring and missed the final possession of regulation, as well as overtime.
Below are the four factors that decide who wins and loses in basketball — shooting (efg), rebounding (offensive rebounds), ball handling (turnovers), fouling (free throws made).
I’ve simplified them a bit. While the factors are usually presented as percentages, that’s more useful over a full season. In a single game, the raw numbers in each category are easier to understand.
PACE is possessions per 48 minutes.
Four Factors: Wizards at Pacers
Scoreboard Impact Rating
Below are Scoreboard Impact Rating (SIR) results from last night’s game. It’s based on my PPA metric, but it shows each player’s TOTAL contribution for the game in terms of points on the scoreboard. This may make more sense for a single game — PPA is a per possession metric, which probably makes more sense over a larger sample size.
Since SIR is based on the PPA metric, it credits players for things they do that help a team win (scoring, rebounding, play-making, defending) and dings them for things that hurt (missed shots, turnovers, bad defense, fouls). The scale is points.
POSS is the number of possessions each player was on the floor in this game.
By request, I’ve added points scored (PTS). I’ve also added offensive rating (ORTG), which is points produced per individual possessions x 100, and offensive usage rate (USG). These statistics, created by Dean Oliver and modified slightly by me, account for the value of shooting accuracy, offensive rebounds, assists, and turnovers.